The Dangers of Staying “Above It All”

Is there an “artistic temperament”? Do people of only certain political stripes go into the arts more than others?

Both Brian Niemeier and Rawle Nyanzi have discussed these recently, with Brian focusing more on the traditional Right’s refusal to fight as the Left fights, with Rawle concerned more with why conservatives don’t go into the arts despite lamenting that they have no influence in the arts.

Rawle believes that the temperament is informed by politics:

Art is not immediately useful; it neither grows your food nor supplies your energy. Except for a handful of megastars, art is low-paid. Most artists rely on either a job or on other people to support them in their endeavors; “don’t quit your day job” is a cliche for a reason, as is “starving artist.” It requires the mind to break with conventional modes of thinking and spend much time speculating on bizarre possibilities. Art requires one to focus on emotion.

This is as far from the conservative mindset as one can get.

Brian, for his part, is quite harsh in his assessment of conservatives’ unwillingness to fight:

. . .conservatives are cowards. They talk a good game about standing on principle, but the inescapable conclusion is that they don’t really believe what they’re saying. People who truly believe in and are informed by principles act on them.

I’m inclined to agree with Brian, but this refers especially to a certain type of conservative. The kind that’s probably a midwit at best but wants everybody to think they’re smart, so they parrot what the culture at large tells them is the right thing to think–a culture that is against everything they purport to stand for, mind–while offering some nominal opposition.

This is yet another reason why the “conservative/liberal” dichotomy is inaccurate and outdated, and the real distinction is globalist/nationalist. Great men and women of the past who’d be considered on the Right today fully understood the importance of emotion and rhetoric. Modern “conservatism” feels artificial and soulless in a lot of respects.

But let’s stick with the terms that we have.

Does this all mean that conservatives are at, as Rawle puts it, a psychological disadvantage when it comes to the arts?

I say no. Continue reading “The Dangers of Staying “Above It All””

Book Review: The Secret Kings (Soul Cycle Book III) by Brian Niemeier

Brian Niemeier sure knows how to start a story off with a bang.

The third installment of his Soul Cycle trilogy (as of now) brings back one of Book I's best characters: Teg Cross! And he's as badass as ever.

What begins as a mission for survivors of the galaxy-shattering cataclysm turns into a battle against the forces of the Void intent on remaking the world in its image.

If you watched Star Wars and thought, "Not enough magic or monsters"; if you're into horror and ask yourself, "Where are the spaceships?"; and if you're into Dune and keep wondering "Where are all the good books?", then the Soul Cycle series is right in your wheelhouse.

Teg isn't the only returning character from the first book here, and allies and enemies from Book II also feature prominently. And of course, new friends and foes appear and make their impact felt. To say anymore would spoil things, but just let's say that the interaction between these disparate personalities is great.

It also helps that Brian can write, keeping the action fast-paced, keeping the danger right at the protagonists' heels, and giving few respites from the (almost exhausting) breakneck pace.

Oh, and we get to see more cool planets.

As I try to do in my book reviews, let's highlight a few key things that really made The Secret Kings work, and discuss why.

Characters and Conflict:

It's great seeing characters like Teg and Xander, Astlin and Nakvin, and Jaren and Tefler cross paths…and deal with villains like Kelgrun, Fallon, and Vaun Mordechai.

These interactions feel natural, and friendships and friction created when they all meet is completely in-character; nothing seems out of place. Brian gives the sense that, were these characters real and sitting in a room together, this is how they would act.

The newcomers, like Izlaril, Lykaon, Gein, Anris, the Anomians, and Celwen are welcome additions to the cast.

And the conflict! Not always armed hostility, but even the good guys don't always get along.

In screenwriting, there's a principle that also applies to novels, that every scene needs conflict, or at least a goal. You can broadly call this a reason for existing: Does it further the story? Does it reveal something about a character? Could you cut it out and lose nothing of the story? Continue reading “Book Review: The Secret Kings (Soul Cycle Book III) by Brian Niemeier”

Book Review: Souldancer (Soul Cycle Book II) by Brian Niemeier

Souldancer - Cover

Recently, I read and really enjoyed Part I of Brian Niemeier‘s three-part Soul Cycle series, Nethereal. Having read Part II, Souldancer, I can say that Brian improves upon nearly every aspect of the already impressive Nethereal, creating one of the most memorable sci-fi worlds I have had the pleasure to be invited into.

Mild spoilers for Nethereal are ahead, so if you plan on reading the series yourself–which I strongly recommend that you do–you might want to skim or otherwise skip most of this review.

(Wow . . . what kind of writer tells his readers not to read his blog? There can be only one: this guy!) Continue reading “Book Review: Souldancer (Soul Cycle Book II) by Brian Niemeier”

Book Review: Nethereal (Soul Cycle Book I) by Brian Niemeier

Take the good parts of Dune and Star Wars, mix them together with a heaping dollop of Dante, a dash of high fantasy, and a whole lot of horror, and you’re beginning to almost approach Brian Niemeier‘s self-published Nethereal, book one of his three-part Soul Cycle series. 

Is it sci-fi? Is it science-fantasy? 

Who cares? It’s fun. 

Nethereal reads like the best console or pen-and-paper RPG you never played. Imagination abounds. 

Fitting, as Brian is a figure in the burgeoning #PulpRevolution

Nethereal focuses on space pirate Jaren Peregrine and the crew of his ship, the Shibboleth, as they seek revenge against the Guild, a quasi-governmental entity that dominates the Spheres (think: planets). 

Jaren is half-Gen (think: Elf), and the Guild destroyed his race, and his family, and now they’ve got to pay. Chief among Jaren’s crew is mercenary Teg Cross, steersmen Deim Corsurunda and Nakvin (no last name given), and the mysterious Vaun Mordechai, a late addition with mysterious motives. 

Pursued by the Guild, Jaren and crew meet a rebel force and end up commanding the mysterious, powerful Exodus, whose unsettling cargo takes them through the depths of hell…and beyond. 

Even stranger is Elena, a half-woman, half-machine who appears to be the Exodus’ source of power. 

I don’t want to spoil anything here, but suffice it to say Nethereal is one of the most imaginative works of fiction I’ve read in a long while. 

And the heroes are–gasp!–heroic!

I do have nits to pick–this is the Internet, after all. Some of the characters are a little tough to connect with, particularly Jaren, who beyond single-mindedness really has little else going for him–I don’t quite get why he is such an inspiring leader. Deim is similarly inscrutable. And I did feel some of the characters’ attempts at glib humor fell flat. 

The world and its structure, culture, and mythology is a little confusing too, though the glossary included helps, and things begin to make more sense as the story unfolds. And Marshal Malachi is a bit disappointing as a villain. 

But the rest of the villains provide one of the deadliest, vilest, and flat-out creepy rogues gallery you’ll find most anywhere. Each player has their own goals and motivations–and reasons for stabbing their purported allies in the back. 

So why do I say “science-fantasy”? Aside from the immortal Gen race, there is a substance called ether that the spaceships run on (hence the name “ether-runner”). This ether can also be manipulated via Workings (think: magic); indeed, it is through Workings that the steersmen control the ether-runners. 

There’s also gun fighting, swordplay, warrior-priests, demons, the undead, body-swapping, necromancy, and heavy theological discussions about life, the soul, and everything else that matters.

The pacing is brisk, which helps a book of this scope keep from getting bogged down. And I can offer it the highest praise any book can get: Nethereal was incredibly difficult to put down. I cannot wait to start book two, Souldancer.

Highly recommended. 

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