[NOTE: I am forced to rewrite/reconstruct this post, as WordPress decided to send it down the memory hole for some weird reason.]
My wife and I are always on the lookout for things to do with our son. Luckily, he’s at the age where he’s into a thing that both my wife and I enjoy: Board games and card games. One card game was introduced to me by my brother-in-law one summer, a game designed to tickle the nostalgia center of my brain, given my love for old video games: Boss Monster by Brotherwise Games.
In Boss Monster, players take on the role of the boss of a dungeon, building rooms full of traps and monsters in order to dispatch the heroes that constantly stream in to kill the boss and steal their treasure . . . provided they survive the dungeon. Each dead hero gives the boss one “soul.” Be the first to amass ten souls, and you are the winner.
Dungeons consist of up to five rooms, and are laid out to the boss’s left as the heroes enter traveling right as in an old-school side-scrolling video game, going room-by-room to see if they fall before wounding the hero. Five wounds, and you lose.
Boss Monster is a fast-paced game that requires on-the-fly tactical shifts and a healthy need for adaptability and improvisation. Each turn, two hero cards are revealed and placed into “Town,” where they are lured to dungeons with the most matching treasure types. Each dungeon room has one or more icons–for example, a money bag, which lures thief heroes–so sometimes the strongest room isn’t the best room to build in every situation. Rooms can be built on top of other rooms, can be destroyed, and in some cases be taken back into your hand, so dungeons are in a constant state of flux which keeps the game fresh.
Add to this spells which can both help you or harm your opponent, items that make the heroes stronger (but grant the boss special abilities if you are able to beat the hero with the item), and other ways of messing with other players, and games can get pretty intense. Continue reading “Unpaid Product Review: Boss Monster”→
For someone who sure enjoys dressing up, I really do not enjoy the experience of shopping for clothes. At all. I’d liken it to a dentist’s appointment, except I don’t hate going to the dentist.
How you dress does have a huge impact not only on how others see you, but how you yourself feel. The right outfit–and it sounds dumb but it’s true–can fill you with confidence. And it doesn’t just have to be an outfit that looks good on you; it’s also important to make sure that it’s an appropriate outfit for the situation.
Given that I have to suit up every day for work, and given that I like to dress well, you can easily see how my aversion to shopping for clothes can create some challenges.
My wife picked up on this as well and signed me up for a service called Bombfell. Bombfell is one of those “We pick a bunch of stuff and send it to you every month” deals that have been really popular with the urban millennial crowd for the past ten years or so, and as with anything trendy, I’m immediately skeptical. But seeing as how Bombfell is free to sign up for, is free to quit at any time, and places no obligations on the customer to purchase any of the clothes they send, I figured I’d give it a shot.
And you know what? Three months later, I’m still using it.
I can’t believe more people aren’t taking about Pocket. I first heard about it during an ad on the podcast How Did This Get Made? (which you should also check out) and started using it like crazy immediately after download.