[NOTE: I am forced to rewrite/reconstruct this post, as WordPress decided to send it down the memory hole for some weird reason.]
My wife and I are always on the lookout for things to do with our son. Luckily, he’s at the age where he’s into a thing that both my wife and I enjoy: Board games and card games. One card game was introduced to me by my brother-in-law one summer, a game designed to tickle the nostalgia center of my brain, given my love for old video games: Boss Monster by Brotherwise Games.
In Boss Monster, players take on the role of the boss of a dungeon, building rooms full of traps and monsters in order to dispatch the heroes that constantly stream in to kill the boss and steal their treasure . . . provided they survive the dungeon. Each dead hero gives the boss one “soul.” Be the first to amass ten souls, and you are the winner.
Dungeons consist of up to five rooms, and are laid out to the boss’s left as the heroes enter traveling right as in an old-school side-scrolling video game, going room-by-room to see if they fall before wounding the hero. Five wounds, and you lose.
Boss Monster is a fast-paced game that requires on-the-fly tactical shifts and a healthy need for adaptability and improvisation. Each turn, two hero cards are revealed and placed into “Town,” where they are lured to dungeons with the most matching treasure types. Each dungeon room has one or more icons–for example, a money bag, which lures thief heroes–so sometimes the strongest room isn’t the best room to build in every situation. Rooms can be built on top of other rooms, can be destroyed, and in some cases be taken back into your hand, so dungeons are in a constant state of flux which keeps the game fresh.
Add to this spells which can both help you or harm your opponent, items that make the heroes stronger (but grant the boss special abilities if you are able to beat the hero with the item), and other ways of messing with other players, and games can get pretty intense. Continue reading “Unpaid Product Review: Boss Monster”